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Số người truy cập: 109,897,116
Factors Impacting the Intention to use Role-playing Games in Learning Communicative English of University Students in Da Nang City
Tác giả hoặc Nhóm tác giả:
Pha Vo Truong An, Phu Ta Xuan, Van Hung Trong
Nơi đăng:
2022 IEEE/ACIS 7th International Conference on Big Data, Cloud Computing, and Data Science (BCD);
S
ố:
24;
Từ->đến trang
: 7-12;
Năm:
2022
Lĩnh vực:
Giáo dục;
Loại:
Bài báo khoa học;
Thể loại:
Quốc tế
TÓM TẮT
English could be described as a language used to achieve across borders and bridge the gaps. In regard to the development of globalization, which argues that economic globalization has motivated the global spread of English, while the global spread of English has also motivated globalization. Being an influent English communicator is one of the principals demands to enhance the scale of forceful globalization and technological advancements. In the integrated section on technological progress and language training programs, the grouping of learning is based on game-based and gamification has been come to be the choice of technology. The pool of numerous games, including digital Role-playing games (RPGs), has been augmented based on the combination and used for educational and recreational purposes concurrently. In the report, the researchers decided to be engaged do research, evaluate factors that impact on intention to use RPG games to reach a high level of achievement in communicative English of university students in Da Nang city, relying on six variables (five independent variables and one mediating variable) including Innovation, Popularity, Price, Content Quality, Enjoyment, and Attitude. We already gained roughly 275 responses based on simple random sampling; then, these samples would be analyzed using SPSS and AMOS for evaluating and concluding the variables' influences. Afterward, the research group provides a set of solutions that helps to increase learners' intention to use RPGs as a powerful supporter in becoming proficient at English communication.
ABSTRACT
English could be described as a language used to achieve across borders and bridge the gaps. In regard to the development of globalization, which argues that economic globalization has motivated the global spread of English, while the global spread of English has also motivated globalization. Being an influent English communicator is one of the principals demands to enhance the scale of forceful globalization and technological advancements. In the integrated section on technological progress and language training programs, the grouping of learning is based on game-based and gamification has been come to be the choice of technology. The pool of numerous games, including digital Role-playing games (RPGs), has been augmented based on the combination and used for educational and recreational purposes concurrently. In the report, the researchers decided to be engaged do research, evaluate factors that impact on intention to use RPG games to reach a high level of achievement in communicative English of university students in Da Nang city, relying on six variables (five independent variables and one mediating variable) including Innovation, Popularity, Price, Content Quality, Enjoyment, and Attitude. We already gained roughly 275 responses based on simple random sampling; then, these samples would be analyzed using SPSS and AMOS for evaluating and concluding the variables' influences. Afterward, the research group provides a set of solutions that helps to increase learners' intention to use RPGs as a powerful supporter in becoming proficient at English communication.
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